Exit Hall H Puzzles | High on Life 2

This article will guide the player on how to complete the objective ‘Exit Hall H ’ and solve the puzzles for the quest Kill Senator Murphy Doo in the game  High on Life 2.

Puzzle #1

After disabling the security system, you will need to exit Hall H by lowering the big wall in front of you. To lower it, you must create an electrical overcharge using Knifey’s spike ability.

Start by finding a nearby power generator on the left side. Use the spike to link the power source to the amplifier on the wall. This sends the first charge.

Next, look for another amplifier on the big wall. Connect the power through an amplifier to boost the charge.

So finally, link the second amplifier on the big wall with another power source on the right side of the room. Once the required charges are completed, the barrier will lower, and the path forward will open.

Puzzle #2

In the next room, your goal is to power the doors by connecting the electrical junctions. You will see two junction points near the doors and two power sources coming from the box-shaped structure in the center of the room. Use Knifey’s spike ability to link them.

Start with the junction on the right side. This one can be connected straight to the nearby power source without any changes. After that, focus on the center power sources. Make sure there is a clear line between the connection points. If the path is blocked, rotate the top part of the middle box to create an open route.

Once the power sources are properly lined up, connect the circuit to the junction on the left side of the door. When the connections are correct, the doors will receive power and unlock.