[FAR CRY 5] Whitetail Mountains – Main Story Missions

  • Post published:September 11, 2018
  • Post category:Far Cry 5

1. A Right to Bear Arms

After liberating the F.A.N.G. Center in the Whitetail Mountains, the Deputy talks to Wade (as he’s scrubbing out some dried blood) to start the mission. The grizzle bear ‘Cheeseburger’ joins the squad after this mission.

1:11 Catch Fresh Salmon
3:11 Find Cheeseburger
4:28 Stop the Cult from taking Cheeseburger

2. The World is Weak

It takes place in Jacob Seed’s region of Whitetail Mountains. The Junior Deputy has been captured by Jacob’s followers. This mission will start automatically.

2:11 Kill the Final Target Before Time Runs Out

3. Missing in Action

It starts at the Wolf’s Den in Jacob Seed’s region of Whitetail Mountains. The Junior Deputy was captured by Jacob, and then rescued by Whitetails (resistance fighters) who now need’s their help. The quest giver is Eli Palmer.

1:19 Secure Visitor’s Center & Liberate Hostages
3:16 Secure Hawkeye Tunnel & Liberate Hostages

4. We Must be Strong

This is the second time Jacob has captured The Junior Deputy. Unlike The World Is Weak however, the player will have a scene with Joseph Seed before the target run begins.

4:13 Kill the final target before the time runs out.

5. Radio Silence

It starts at the Wolf’s Den in Jacob Seed’s region of Whitetail Mountains. Talk with Tammy to begin the mission.

1:18 Reach the South Aerial Tower
2:41 Destroy the jammer on the top of the first tower
3:32 Reach the North Aerial Tower
4:24 Destroy the jammer on the top of the second tower
5:22 Destroy Jammer Truck

6. Eviction Notice

It starts at the Wolf’s Den in Jacob Seed’s region of Whitetail Mountains. Complete Radio Silence for Tammy, then return to her to start this mission.

1:52 Kill the Chosen
2:10 Plant IED on second floor & Basement

7. Sacrifice the Weak

This will be the third time The Junior Deputy is captured by Jacob.

2:50 Kill the final target before the time runs out.

8. Liberate Baron Lumbar Mill

Liberate the cult outpost baron lumber mill in whitetail mountains in order to free Jess Black.

9. A Dish Served Cold

This mission unlocks after liberating the Baron Lumber Mill. Talk to Jess to start it. Completing the mission will add Jess to the player’s specialist roster.

2:28 Liberate Hostages at the Camp
3:54 Liberate Hostages at the Quarry
5:16 Kill the Cook

10. The Prodigal Son

It starts at Fort Drubman in Jacob Seed’s region of Whitetail Mountains. Talk to Hurk’s father to start the mission. Completing the mission will add Hurk to the player’s specialist roster.

This mission is the loyalty quest for Hurk. Go to Fort Drubman and talk with Hurk Sr. Jump in Hurk’s car (at your own risk!) and he will explain the situation all the way to the watchtower. Secure the area once there and follow Hurk to the top, then use the ziplines to get to the location where the truck is. Hurk will jump into the driver’s seat so the player can either take shotgun, or jump in the back with the turret gun. There will be a helicopter involved in the return trip, so the turret is better if players don’t have a rocket launcher or anything else to shoot at it. Unfortunately this also means the player is more exposed to danger.

Protect the truck. If it is destroyed, the race back to Fort Drubman will start over. There will be several ATV’s and trucks at first. Following that will be a roadblock, another ATV, a sniper on a hill, and one more roadblock. Try to take out vehicles before they have a chance to fall in behind the truck. Before reaching the Fort, a helicopter will need to be destroyed.

Once players are back to Fort Drubman, talk to Hurk Sr. to end the mission. Hurk will join the player’s roster.

11. Make Hope Great Again

After completing The Prodigal Son, talk to Hurk Sr. again to start this mission.

2:14 Secure the Crossroads

12. Only You

The Junior Deputy is once again captured by Jacob Seed and imprisoned at the Grand View Hotel.

0:58 Kill the final target before the time runs out.
4:54 Destroy Beacons 0/6.
9:18 Kill Jacob Seed.

13. Dinner Time

It starts at the MCA Mobile Lab in Jacob Seed’s region of Whitetail Mountains. Talk to Sarah Perkins.

2:13 Reach and Secure Breakthrough Camp
4:46 Standby till Dr. Perkins arrives
5:11 Open the gate to the Pen
5:35 Place a Trainer body in trough
6:07 Trap a roaming Judge Wolf in the Pen
7:12 Talk to Dr. Perkins

14. Casualties of War

This mission will start after killing Jacob. Deputy Pratt who has been held by Jacob since his capture still needs to be rescued.

1:40 Reach the Control Room.
3:01 Unlock the Pressure Doors & Rescue Deputy Pratt.
6:10 Escape Jacob’s Armory.

15. Gearing Up

It starts at the Wolf’s Den in Jacob Seed’s region of Whitetail Mountains. Talk to Wheaty to begin the mission. It has to be finished before killing Jacob or it’ll just disappear!

1:28 Reach the Lookout Tower & Get the Map
3:19 Find the Cooper Cabin Stash
4:48 Find the Redtail Cabin Stash
5:57 Reach Kestrel Cabin & Stop the ATV

16. Where it All Began

This is the final story mission of the game.

0:05 Reach the Father’s Compound
5:06 Revive your friends
8:55 Neutralize the father

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