Hero of the Leap Quest Guide in Wuthering Waves

Hero of the Leap is a Side Quest in Wuthering Waves. This article will guide you through all the objectives of the Sidequest “Hero of the Leap”.

Starting Location

Hero of the Leap sidequest is automatically available once you are within Jinzhou City. Interact with Dashbon (NPC) in the western part of the city to start the quest. He will ask you to join and train with him in the Overdash competition.

Use Your Sensor to Indicate the Optimal Route

For the first challenge, use your sensor to identify the path to follow. There is no time limit. Avoid pavement, grass, stairs, and ponds. To jump across larger gaps between floors, look for grapple points and use them to cross.

Complete the North Gate Track

Go to Jinzhou’s North Gate and interact with the Tactical Hologram: Overdash on top of one of the gate pillars to start the challenge. This challenge has no time limit. Use your sensor to identify the best path to follow. Use grapple points to jump and swing between roofs. Avoid walking on pavement, grass, stairs, and ponds during this track.

Complete the South Gate Track

Go to Jinzhou’s South Gate and interact with the Tactical Hologram: Overdash on top of one of the gate pillars to start the challenge. Use your sensor to identify the best path to follow. This path will be marked with the golden trial. Use grapple points to jump and swing between roofs. Avoid walking on pavement, grass, stairs, and ponds during this track. This challenge has no time limit. 

Complete the Overdash Challenge – Enhanced Difficulty

Speak with Dashbon to begin the final challenge. In the Enhanced Track, there are no grapple points, so you’ll need to rely on roofs and walls only.

You can follow the path shown in the below image. Follow the path along the roof on the right side by air dashing or wall climbing.

Once you find a Jump Module, propel yourself upward onto the next roof.

Gilde down to the rooftop and use another Jump Module on the other side to propel yourself upward again. Glide to end the challenge.

After finishing the challenge, speak with Dashbon to end the quest.

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