Prototype in the Scraper Walkthrough with All Endings | Cyberpunk 2077 Phantom Liberty Gig

Prototype in the Scraper is a Gig available as part of Cyberpunk 2077’s Phantom Liberty DLC. This article will guide you on how to start this Gig and complete all the objectives of the mission.


The player received the Gig after Main Quest 6: Get It Together when they called Mr. Hands in Dogtown at the start of the quest. To start the Gig: Prototype in the Scraper, go to the Scraper Construction site in the Longshore Stacks in Dogtown.

After reaching the Scraper Construction site, the player needs to enter the scav den inside the Scraper. This area has a big enemy presence. Defeat all the enemies you encounter and follow the in-game marker to reach the elevator.

Find the Prototype Emitting the Signal

Use the elevator to reach the next floor. Defeat all the enemies and head down some small steps to the right of the elevator. Continue to follow the in-game marker to reach the prisoner cells. In the cell, you will meet the prisoner – Hasan. Speak with him to help him escape the cell. 

Find the Passcode to Hasan’s Cell

To help Hasan escape from his cell, you must obtain the passcode. Go upstairs from the staircase you came down and interact with the laptop. On the laptop, navigate to Files > Codes & Passwords, and you will discover the cell code 2753.

Finally, head back downstairs and insert the code as prompted to open the cell. Proceed upstairs with Hasan and enter the laboratory to continue the mission.

Hasan searches for the schematics and then hands them to you. Collect them when prompted.

Keep following him and activate the control panel on the left to lower the drawbridge and then talk to Hasan at the end.

At this point, players will have the option to decide whether they will pursue the retrieval of the prototype or allow Hasan to walk away with it

Ending 1 (Call the Fixer & Hand Over Hasan)

Hasan will make a pledge not to send him back to Zetatech, as it would essentially be a death sentence for him. If the player decides to pursue the prototype, they will contact Mr. Hands, who will then request the coordinates for Hasan. Select below dialogue options below as shown in the images.

Prototype’s my responsibility now.
Calling the fixer, no mast move.
Ok, sending the coordinate now.

After providing the coordinates, Mr. Hands’ Merc team will extract Hasan. Hand over the schematic to the Merc, and you will receive a call from Mr. Hands regarding your compensation.

Ending 2 (Call the Fixer & ask him to let Hasan go)

If you choose to pursue the prototype and release Hasan, Mr. Hands will agree with you. After the call, Hasan will express his gratitude and depart. Provide the schematic to the Mercs, and you will receive a call from Mr. Hands for your compensation. Select below dialogue options below as shown in the images.

Prototype’s my responsibility now.
Calling the fixer, no mast move.
Grab the impant but let Hasan go.

Ending 3 (Let Hasan go)

Hasan will convey his appreciation and depart. Subsequently, head to the drop point and inform Mr. Hands that you couldn’t locate the prototype but obtained the schematics. He will mention that Zetatech won’t be pleased but assures you that your compensation will be released. Select below dialogue options below as shown in the images.

Prototype’s my responsibility now.
We never met, understood?

Ending 4 (Allow Hasan to return the Prototype)

You can also ask Hasan to return the Prototype himself to the Zetatech. Subsequently, head to the drop point and inform Mr. Hands that Hasan will return the Prototype to Zetatech himself. Select below dialogue options below as shown in the images.

Fine watch yourself out there.

you couldn’t locate the prototype but obtained the schematics. He will mention that Zetatech won’t be pleased but at least you had obtained the schematics and he will end the contract also.

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