This guide shows list of all the Records/challenges/Achievemenst/Trophies that can be unlocked in Resident Evil 3 Remake, along with the condition required to complete the challenges and the reward that you get.
S. No. | Challenge Name | Challenge Description | Points Earned | Reward |
1 | So Long, RC | Complete all challenges | 0 | Model: Last Escape |
2 | First Escape | Escape from Jill’s apartment building | 80 | Concept Art: Jill’s Room |
3 | Somebody to Lean On | Escape from uptown Raccoon City. | 100 | Concept Art: Bar Jack |
4 | Nemesis Down? | Defeat nemesis on the rooftop. | 120 | Concept Art: Stage 1 Nemesis A |
5 | Escape from the City | Make it out of downtown Raccoon City. | 120 | Concept Art: Gas Station/Boutique |
6 | The Carlos Express | Leave R.P.D. | 120 | Concept Art: Carlos |
7 | I Don’t Feel So Good | Leave the clock tower plaza. | 140 | Model: Stage 2 Nemesis |
8 | I Need a Hero | Withstand the zombie siege. | 160 | Concept Art: Hospital |
9 | The Pursuer | Follow Nicholai deeper underground. | 180 | Concept Art: Creatures |
10 | Nemesis Down!? | Defeat Stage 2 Nemesis. | 260 | Concept Art: Stage 2 Nemesis B |
11 | Nemesis Down!!! | Defeat Stage 3 Nemesis. | 800 | Concept Art: Lab Corridors |
12 | Basic Chemistry | Craft an item. | 160 | Concept Art: Interiors |
13 | Gunsmith | Improve a weapon. | 150 | Concept Art: Uptown |
14 | Get Organized | Expand your inventory. | 150 | Concept Art: Donut Shop/Diner |
15 | Master of Sidestepping | Execute a Perfect Dodge. | 200 | Concept Art: Downtown |
16 | The Carlos Takedown | Successfully execute Carlos’ punch ability. | 200 | Model: Marvin Branagh |
17 | Hello, Charlie! | Destroy a Charlie doll. | 200 | Model: Charlie Doll |
18 | Trusty Sidearm | Defeat 80 enemies with a handgun. | 1200 | Concept Art: Stories |
19 | Gunslinger | Defeat 200 enemies with a handgun. | 5200 | Model: Female Zombie |
20 | Close-Range Companion | Defeat 100 enemies with a shotgun. | 320 | Concept Art: Bonus Art A |
21 | Point-Blank Professional | Defeat 130 enemies with a shotgun. | 6200 | Model: Mikhail Victor |
22 | Make Some Noise | Defeat 80 enemies with a grenade launcher. | 6200 | Model: Tyrell Patrick |
23 | Grenadier | Defeat 120 enemies with a grenade launcher. | 10400 | Model: Hunter γ |
24 | Do You Feel Lucky? | Defeat 20 enemies with a MAG. | 6600 | Concept Art: Stage 2 Nemesis A |
25 | Well? Do Ya? | Defeat 80 enemies with a MAG. | 10400 | Model: Ne-α Parasite |
26 | Suppressing Fire | Defeat 200 enemies with an assault rifle. | 3400 | Model: Licker |
27 | Spiting Lead | Defeat 400 enemies with an assault rifle. | 8400 | Model: Hunter β |
28 | Necessary Violence | Defeat 400 enemies. | 5200 | Concept Art: Bonus Art C |
29 | Making a Dent | Defeat 800 enemies. | 8200 | Concept Art: Parking Garage/Rooftop |
30 | Thinning the Horde | Defeat 1100 enemies. | 10400 | Concept Art: Demolition Site |
31 | Zombie Exterminator | Defeat 1400 enemies. | 10600 | Concept Art: Bonus Art B |
32 | The One Zombies Fear | Defeat 2000 enemies. | 11000 | Concept Art: Stage 1 Nemesis B |
33 | Two For One Deal | Defeat two zombies with a single shot. | 1000 | Model: Zombie Dog |
34 | Hats Off! | Knock the hats off of 28 zombies. | 2000 | Model: Male Zombie |
35 | Nemesis Down | Damage Nemesis enough during street enounters until it drops an item. (grenade works) | 600 | Model: Murphy Seeker |
36 | Fuggetaboutim! | Exhaust all conversations with Dario. | 200 | Concept Art: Dario’s Warehouse |
37 | An Unfortunate End | Defeat zombie Brad. | 120 | Model: Brad Vickers |
38 | Power Stones | Place all jewels in the clock tower monument. | 600 | Concept Art: Storyboards |
39 | Electric Slide | Gather all the fuses in the warehouse within 5 minutes. | 2000 | Model: Pale Head |
40 | Kendo’s Armory | Collect all weapons in the campaign. | 600 | Model: Robert Kendo |
41 | Kendo’s Protege | Collect all weapon parts. | 300 | Model: Nathaniel Bard |
42 | Bookworm | Read all story files. | 1000 | Concept Art: Lab Equipment, Model: Drain Deimos |
43 | Goodbye, Charlie! | Destroy all Charlie dolls. | 1000 | Concept Art: Nemesis Design Sketch A |
44 | RE: Master of Unlocking | Unlock all safes, lockers, strongboxes, and pickable locks. | 0 | Concept Art: Mega Man, Model: Dario Rosso |
45 | Escapee | Complete the game on “Assisted” or higher. | 800 | Model: Jill (Default) |
46 | Survivor | Complete the game on “Standard” or higher. | 1000 | Model: Jill (S.T.A.R.S. Gear) |
47 | Veteran | Complete the game on “Hardcore” or higher. | 1200 | Concept Art and a New Game Mode (Nightmare) |
48 | Conqueror | Complete the game on “Nightmare” or higher. | 3000 | Concept Art and a New Game Mode (Inferno) |
49 | Dominator | Complete the game on “Inferno” or higher. | 8000 | Model: Jill and Carlos 2 |
50 | R.P.D. Material | Complete the game with an S rank on “Standard” or higher. | 3800 | Concept Art: Nemesis Design Sketch B |
51 | U.B.C.S. Material | Complete the game with an S rank on “Hardcore” or higher. | 6200 | Model: Stage 3 Nemesis |
52 | S.T.A.R.S. Material | Complete the game with an S rank on “Nightmare” or higher. | 8000 | Model: Jill and Carlos 1 |
53 | Jill Valentine | Complete the game with an S rank on “Inferno” | 0 | Model: Jill and nemesis |
54 | Amazing Work! | Complete the game with an A rank or higher. | 840 | Model: Carlos (Default) |
55 | Sensational Work! | Complete the game with an S rank. | 1200 | Concept Art: Jill |
56 | Minimalist | Complete the game without opening the item box. | 7000 | Model: Nicholai Ginovaef |
57 | I Might Need These Later! | Complete the game using 1 or fewer recovery items. | 7000 | Model: Jill (Infected) |
58 | Sprinter | Complete the game in under 2 hours of play time. | 7000 | Model: Stage 1 Nemesis |