Ghost of Tsushima, the upcoming Samurai action-adventure game developed by Sucker Punch Productions and published by Sony Interactive Entertainment for PlayStation 4, is one of the most anticipated game releasing in 2020. few days back developers released an 18 minutes State of Play for the game which created a lot of excitement about the game as well as raised a lot of curiosity.
One of the common doubt most of the fans had was regarding the difficulty of the game. Since in the game you play as a Samurai and previous two popular Samurai Games (Sekiro & Nioh 2) were very difficult, this made fans wonder whether GoT will also be diffcult to play. But the doubts were put to rest when Sucker Punch creative director Nate Fox revealed as part of a closed doors presentation of Ghost of Tsushima that the title is “a game that’s meant for the mainstream gaming audience,” rather than purely for hardcore players. However, in an exclusive interview to IGN today (20th May 2020) Nate said that the combat will be very difficult and a couple of blows will kill the player. Agreeing with the interviewer that the person who played the revealed gameplay was a very skilled player and made the combat look very easy, Nate added:
Nate Fox, Creative Director, Ghost of Tsushima
We are trying to make a grounded game in that sense, so a couple blows from the enemy will kill you. The game is very challenging. We have three words to describe the combat: Mud, blood and steel. We absolutely honor the lethality of the sword. We watched samurai movies and people go down with one or two strikes, and that is embedded inside of the combat. Beating the Mongols in battle will be hard, but it’s that challenge that makes it feel alive and the victory rewarding. You can’t just run into a camp and fight 5 people at the same time, you will get overwhelmed and die.
This statement from Nathan Fox has again created doubts in the minds of the fans whether the game will be as difficult as other Samurai games. Only once the game releases we will be able to answer that.