Lightning Temple Puzzle Walkthrough – Charge All 4 Batteries | Legend of Zelda: Tears of the Kingdom

This article will guide you through how to solve all the Lightning Temple puzzles of the quest “Riju of Gerudo Town” in The Legend of Zelda: Tears of the Kingdom. Riju of Gerudo Town is a Main Quest in The Legend of Zelda: Tears of the Kingdom.

Also Read: Riju of Gerudo Town: Full Quest Walkthrough


Lightning Temple Puzzle

You need to charge four batteries within the temple.

Lightning Temple Battery #1

The first battery is straight ahead on Level 1F. In the eastern corner of the room (right corner), utilize the Ultrahand to dislodge loose stones from the wall.

Proceed to the adjacent room to locate the battery. Activate Riju’s lightning ability and then shoot an arrow at the battery to infuse it with electricity and charge it.

Lightning Temple Battery #2

Proceed to the southeastern corner of 1Fand remove the large stone blocking a gust of wind.

Use the wind to glide up and look in the north direction to find an opening in the wall next to a torch.

There are two rotating stones. Use the Recall ability on the first rotating stone to line up the openings in the two stones. Stop Recall and head inside to remove two loose stones blocking the light.

Exit the room and glide to the opposite side of the same floor with a statue. 

Wait for the large stones to do a full rotation, then the light will shine to the other end of the statue. This opens a statue there. Glide towards it and stand on the floor plate, which will reveal the pathway behind the statue.

You will reach two spiked walls. Grab a stone and place it between the spikes to pass safely.

In the next room, stand on the floor plate to allow Riju to safely cross. Grab another stone and place it underneath the spikes coming from above.

In the next room, drop the left side to find a rotating wall and a target (yellow crystal).

Place a pin near the target (yellow crystal) to halt the wall’s movement.

Use a Korok-Frond Guster on the sand to reveal a small mirror. Use Ultrahand to hold the mirror in the light and shine it at the yellow crystal to turn it green, This opens the roof above the light.

Get back up by using Ascend on the metal grate above the light.

Use Ultrahand to hold the mirror in the light and shine it through the corridor.

This will open the gate leading to the second battery.

Lightning Temple Battery #3

Go to Floor 1F and glide in the gust of wind to Floor 5F. Here you will find four statues with mirrors to reflect light and a light source. The light is blocked by a statue in front of it. Use Ultrahand, to move statue #1 to the right so that light to the goes toward statue #2.

Go to statue #2, remove the sand, and move it too until the beam of light hits it.

Go to statue #3, move it too until the beam of light hits it, and get to reflect another statue on floor F6.

Go to floor F6, and stand on a plate in front of the statue to reveal the path behind the statue.

Go to the end of the path and jump down and safely glide through the fire to land in a room at F3 having battery #B2

Stand on the plate in front near the gate to let Rijo enter inside and then activate it with Riju’s lightning.

Lightning Temple Battery #4

Go to Floor 1F and glide in the gust of wind to Floor 5F. Here you will find four statues with mirrors to reflect light and a light source.

Use Ultrahand, to move statue #1 to the right so that light goes toward statue #2 on the right side.

Go to statue #3, move it too until the beam of light hits it, and get to reflect downward to another statue on floor F3.

Go to floor F3, and stand on a plate in front of the statue to reveal the path behind the statue.

Defeat all the enemies present within the room. Proceed to attach a balloon on a metal grate and a small mirror on the side. Place this structure over the beam of light in the middle with the mirror facing west (forward)

Grab the torch from the left side of the room and ignite it using the small fires nearby the beam of light.

Stand upon the balloon platform, allowing the torch to fill the balloon with hot air, causing it to ascend. The mirror on the structure will then direct the light forward. Remain on the platform until it reaches and reflects the light on the yellow crystal.

This action will unlock the gate leading to the fourth battery. Activate it using Riju’s lightning ability.

Queen Gibdo Boss Fight (Again)

With all four batteries successfully charged, you can now make your way back to 1F. Interacting with the green altar will initiate a boss fight. Following the elevator ride, employ Riju’s lightning ability to strike the large purple hive. This will summon the boss, which happens to be the same Queen Gibdo boss you previously encountered.

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